The lense spacing on your Vive is not only there for your eyes to be roughtly centred at each lens- they also have to change the seperation between the in-game stereo cameras. The stereo cameras in game should not have a fixed seperation- they should absolutely honour the physical spacing you set on your VR HMD. Therefore i think something had caused a bug to my or everyones game recently. Now however neither option gets saved nor changes settings directly when using either slider. I can recall being able to change this previously in AC as well as the supersampling in the same APP. The ingame camera separation changes how big the surrounding environment feels thus the scale of the world. It just changes the physical screens separation which in turn changes the image clarity. Originally posted by Harry Kuvert:The VR ipd knob on the HMD doesnt change the ingame cameras distance from eachother. I'm not saying your world scale is't incorrect but if it appears incorrect to you, something is wrong, wither SteamVR isn't making IPD adjustments in game, your floor level in SteamVR is incorrect, your seat in-game is too close, too far, too high or too low- or you have another issue whic is causing scale in game to look incorrect.ĪC has no world-scale adjustment because when you build a game using real world measurements this will translate to real world measurements in VR- so you don't add a scale option because its all correct as long as your VR HMD IPD ajdustment is correct and in game and floor level and in-game seating etc.Īdding a world-scale option to a VR game is done as a `bodge` in an attempt to get a closer to real world scale for users, presumambly because the games assets were tweaked and sized to run on a flat screen monitor and therefore look either too large or too small whilst in VR. It could be a SteamVR issue because I am using Rift and run AC in Oculus Native mode and the scale is perfect- I have never seen a single complaint about world-scale using a Rift. If however the world scale appears incorrect in a game that has no world-scale option, either the games measurements when building the models and assets is incorrect or your expectations of sizes is skewed or the camera seperation in a VR games isn't honouring the physical IPD adjustment of the game, ie you can move the lenses of your Vive but the in-game cameras do not seperate or move- this will throw out the world-scale. Pcars world scale was added presumably because their models aren't scaled to real world measurements or their VR implementation doesn't honour your Vives IPD as their sterao cameras do not move- therefore in VR you do indeed have to change the scale but this is a `bodge` because if you create a game using real world measurements, 1 metre in game should look like 1 metre in VR- there is nothing else that is correct. I just want to know why the sliders wont apply the changes, even after restarting the game. TL DR the scale might be correct and it might not, but I still want the ability to change it to my preference. I also reinstalled windows which might have caused a change. I recently changed GPU to a 2080 TI and after that the sliders wont work. In Project Cars 2 and DCS world I can change the scale, and in the past I have been able to use these sliders in the openVR app in AC. Originally posted by Harry crips as much as I appreciate your answer, I dont agree that the scale is proper, even if I am seated correctly.
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