You would use a combination of Materialize and GIMP, both of which are free to do that, or their commercial equivalents for those who want to pay. Re-skinning should not be all that hard, although it will take some more effort on your part as you are dealing with three textures and not one or two. I do not reskin to me that is a exercise in futility since without the mesh you are just guessing That is the workflow in a nutshell and YES it is easier than doing photo textures when you are trying to skew and distort and stretch to make a pic work if you didn't take it and get perfect 90 degree shots. Then once the model looks good in substance I export those textures and clicking one button after setting res and exporter and my 3 files are done and ready to place on that simple material in 3ds and then name it properly and export.īasically it is color masking on steroids Now you CAN free paint anything you want but if I am just gonna have 8 materials 3 wood and 5 metal for example, I use color selection since it is fast and easy and I can tweak the look as I go along. Then there is a fbx exporter for substance for 3ds as I am sure there is for blender as well that exports the mesh to substance and once you are in substance I put different materials on layer by layer using a COLOR map as a guide. I assign each material a separate ID and assign a different color to each using the multi sub object (and I am sure there is something similar in blender) now once I get all the parts and pieces colored the way I want I render that out to a single texture and set up a simple material and use that map and put that on all the meshes. I use 3ds max and yes I model the same old way and set up the UV's now where the workflow has changed for me anyway is as I am working I keep track of how many materials I want on the model.
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